TUTORIAL
This is a tutorial on how to start a game of Verigami, otherwise known as Corrupted Warfare
Menu Select
When you first enter the game, you'll be presented by a Faction selection menu.
Select the team-colored cursor and move it to the Faction that you wish to start with. It takes 5 seconds to spawn your units in.
Entering Ships!
All factions start with a Cruiser-class ship pre-equipped with weapons and mining equipment, and a Forerunner-class ship
What you start with
All factions start with a Cruiser-class ship pre-equipped with weapons and mining equipment, and a Forerunner-class ship
You can control a ship by selecting the center of it
Selecting your Ship
When you select your ship, more details about it will appear. If only the Ship and none of its modules are selected, you will also get access to various Actions on the right panel
Selecting Modules
In order to view your modules, you can select them individually. It will display their names, their current HP, SH and AP values, and other relevant information
A Ships current Shields type will also transfer to the Modules Shields type, which means all Modules will resist the same damage that the Ship is currently resisting
Module Types
Every ship has at least one of a type of Module. There are five different module types:
Shields
Weapons
Armor
Special
Hangar
Firing Arcs
The green overlaps indicate your maximum and standard ranges, while the red overlaps indicate your blind spot (A weapon will not fire if an enemy is in the blind spot)
Every ship has a different firing arc angle that their weapons can fire in. Cruiser have 270 degrees, while Frigates have 108 degrees etc.
Make Sure to Remember...
While all modules are selected, these firing arcs will be visible. Note though that you must select a ships center in order to view the special actions and information (including the combined module HP/SH)
Stat Blocks
Your Ship and each individual Modules have indicators for how healthy it is.
HP stands for Hit Points, SH is Shields, and AP is Action Points.
Ships have their own Hull HP and Hull SH. For the most part, all you have to remember is to pay attention to how low your Ship and Module HP/SH is during combat.
Shields can regenerate while you are flying, while HP has to be regenerated by returning to a Ship Bay
To learn in-depth how the AP and SH systems work, click the link below:
Mechanics
Weapons and certain Specials have an AP bar that matches your team color. When it says "READY!", the Module AP is full.
Building Your First Citadel
Your Ship and each individual Modules have indicators for how healthy it is.