Sector Overview
Hostility Index
#Cerberus Empire8%
A monarchy warrior culture, loosely Roman in inspiration. Spartan ship design, brutalist and utilitarian.
#
Utopian Federation7%
A technocracy promoting mass technology. Shield-centric retro-futurist ships with 1950s aesthetic roots.
#
Omega Catalyst Collective9%
A rogue AI hivemind born from Cerberus/UF experiments. Ships echo electronic components — sharp, blocky, cold.
#
Parazyotes10%
A biological hive species awakened from dream. Insectoid drones and fungal hives, descendants of Elder Gods.
#
Zephyr Empire6%
Nomadic clans living aboard flagships, each with its own traditions and animal gnosis. Value honor and mobility.
#
Softmarl Syndicate5%
VR fanatics piloting avatars through “signal planets.” Their technology borrows names from firewalls and viruses.
#
Vagabond Inc.64%
A galaxy-spanning megacorporation. Factory-cities, constant trade, defensive focus; a culture built on economics.
#
Scrappers7%
Scavengers repurposing battlefield technology. Some pirates, some tinkerers — chaotic, survival-driven.
#
CivCore United12%
Descendants of Earth, rigidly militaristic. A strict superpower-like regime, resembling unchanged modern armies.
#
Psieros Cabal9%
Mages and shamans intersecting CivCore space. Sigil-based technology, enigmatic and often misunderstood.
#
Solar Surveyors11%
Plasma-based beings descended from Elder Gods. Forge ships powered by radiant cores, researchers and star-mappers.
#
Abyssal6%
Elder-descended experimenters of the deep void. Their creations often appear alien, dangerous, and unstable.
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Logistics Throughput
#Cerberus Empire8%
A monarchy warrior culture, loosely Roman in inspiration. Spartan ship design, brutalist and utilitarian.
#
Utopian Federation7%
A technocracy promoting mass technology. Shield-centric retro-futurist ships with 1950s aesthetic roots.
#
Omega Catalyst Collective9%
A rogue AI hivemind born from Cerberus/UF experiments. Ships echo electronic components — sharp, blocky, cold.
#
Parazyotes10%
A biological hive species awakened from dream. Insectoid drones and fungal hives, descendants of Elder Gods.
#
Zephyr Empire6%
Nomadic clans living aboard flagships, each with its own traditions and animal gnosis. Value honor and mobility.
#
Softmarl Syndicate5%
VR fanatics piloting avatars through “signal planets.” Their technology borrows names from firewalls and viruses.
#
Vagabond Inc.64%
A galaxy-spanning megacorporation. Factory-cities, constant trade, defensive focus; a culture built on economics.
#
Scrappers7%
Scavengers repurposing battlefield technology. Some pirates, some tinkerers — chaotic, survival-driven.
#
CivCore United12%
Descendants of Earth, rigidly militaristic. A strict superpower-like regime, resembling unchanged modern armies.
#
Psieros Cabal9%
Mages and shamans intersecting CivCore space. Sigil-based technology, enigmatic and often misunderstood.
#
Solar Surveyors11%
Plasma-based beings descended from Elder Gods. Forge ships powered by radiant cores, researchers and star-mappers.
#
Abyssal6%
Elder-descended experimenters of the deep void. Their creations often appear alien, dangerous, and unstable.
#
Signal Integrity
#Cerberus Empire8%
A monarchy warrior culture, loosely Roman in inspiration. Spartan ship design, brutalist and utilitarian.
#
Utopian Federation7%
A technocracy promoting mass technology. Shield-centric retro-futurist ships with 1950s aesthetic roots.
#
Omega Catalyst Collective9%
A rogue AI hivemind born from Cerberus/UF experiments. Ships echo electronic components — sharp, blocky, cold.
#
Parazyotes10%
A biological hive species awakened from dream. Insectoid drones and fungal hives, descendants of Elder Gods.
#
Zephyr Empire6%
Nomadic clans living aboard flagships, each with its own traditions and animal gnosis. Value honor and mobility.
#
Softmarl Syndicate5%
VR fanatics piloting avatars through “signal planets.” Their technology borrows names from firewalls and viruses.
#
Vagabond Inc.64%
A galaxy-spanning megacorporation. Factory-cities, constant trade, defensive focus; a culture built on economics.
#
Scrappers7%
Scavengers repurposing battlefield technology. Some pirates, some tinkerers — chaotic, survival-driven.
#
CivCore United12%
Descendants of Earth, rigidly militaristic. A strict superpower-like regime, resembling unchanged modern armies.
#
Psieros Cabal9%
Mages and shamans intersecting CivCore space. Sigil-based technology, enigmatic and often misunderstood.
#
Solar Surveyors11%
Plasma-based beings descended from Elder Gods. Forge ships powered by radiant cores, researchers and star-mappers.
#
Abyssal6%
Elder-descended experimenters of the deep void. Their creations often appear alien, dangerous, and unstable.
#
Operations & Points of Interest
Primary Objectives
- Secure Passage: Sweep and hold the trade lane from Gate A to Relay J.
- Counter-Jamming: Deploy counter-measures at known spoofing nodes.
- Salvage Recovery: Reclaim hull alloys at zones 03, 07, and 11.
Recommended Class: Frigate/Destroyer
Drone Support: Enabled
Points of Interest
- Relay J — Relay node with intermittent outages.
- Haven Rock — Civilian outpost; emergency repairs and resupply.
- Blackline Drift — Dense debris field; high salvage yield.
- Rift Gate A — Primary ingress from Sector 02.
Control & Resources
Control Status
- Authority Window: Transitional
- Checkpoints Online: 3 / 5
- Observed Factions: Ravagers, Omega Collective
Stability: Recovering
Influence: Mixed
Resource Outlook
- Alloys: Abundant (salvage-grade)
- Fuel Cells: Moderate
- Data Cores: Scarce
Civilian Traffic: Medium
Hazard: Debris & E-War
Media Gallery
Patch Notes — Sector 01
Update 3.1.0
- Increased escort spawn reliability along the eastern approach.
- Reduced spoofing intensity near Relay J by 15%.
- Adjusted salvage drop tables for Blackline Drift (more alloys, fewer cores).