Project Hyperbole — Tactical Starships Mod
Author:
Hyperbole
Mod Support:
Free Commission by Commander Centurion
Format:
Rusted Warfare rwmod
Download
Current .rwmod
Strategic Systems
Fleet Spawning
— Choose your Flagship first, then select support ships within your point limit before battle begins.
Hitboxes
— Specific projectile connection points and aggro logic direct fire to modules directly.
Shields Up
— Shield Module is the only targetable unit until its shield bar is depleted, unlocking others.
Bridge
— Disabling reduces turret fire rate and movement speed.
Engine
— Disabling prevents all movement and hyperspace jumps.
Hangars
— Launch squadrons of Fighters, Bombers, or Interceptors; destroyable independently.
Turret Array
— Groups of turrets that can be taken offline together; left/right separation possible.
Module Multiplier
— Each ship sets its own per-module HP multipliers.
Attacking/Defending
— Earn points by dealing (100%) or receiving (20%) damage.
Reinforcements
— Spend saved or earned points to warp in new units from the Command Ship.
Damaged Modules
— Show visual smoke and display their own HP.
Refilling and repair systems powered by point-based economy.
Hyperspace jump is disabled if engine or bridge modules are destroyed.
No factories or buildings — pure tactical skirmishes only.