Commander Centurion
FOCUSED REWORKS — ONE SHIP AT A TIME (4 EXEMPLARS)
Each section covers one hull, its original four-release items
(Generic Weapon & Faction Weapon & Class Thrusters & Signature Special),
plus new weights, resource costs, and tiered ability investments.
[1] CERBERUS FRIGATE — “IRONWARD PATTERN”
Role Weighting: Offense 40% & Control 35% & Mobility 25%
Core Hull:
• HP: 1400 → 1620
• Shields: 600 → 720
• Shield Regen: 0.42/sec → 0.57/sec
• AP Max: 100 → 140
• AP Regen: 1.8/sec → 2.2/sec
• Mass: 7.2 → 8.1
• Speed: 0.86 → 0.93
• Turn Rate: 2.1 → 2.6
• HP: 1400 → 1620
• Shields: 600 → 720
• Shield Regen: 0.42/sec → 0.57/sec
• AP Max: 100 → 140
• AP Regen: 1.8/sec → 2.2/sec
• Mass: 7.2 → 8.1
• Speed: 0.86 → 0.93
• Turn Rate: 2.1 → 2.6
Build Cost (Hull Only):
• Ylithium: 90 → 105
• Norsotium: 45 → 52
• Antimalium: 15 → 18
• Ferramax: 80 → 92
• Voltranite: 25 → 29
• Echo-Crystal: 10 → 11
• Black-Dust: 20 → 22
• Ylithium: 90 → 105
• Norsotium: 45 → 52
• Antimalium: 15 → 18
• Ferramax: 80 → 92
• Voltranite: 25 → 29
• Echo-Crystal: 10 → 11
• Black-Dust: 20 → 22
Original Release Loadout:
• Generic Weapon: Ion-Tine Standard Array Mk.I
• Faction-Only Weapon: Cerberus Trident Projector Mk.I
• Class-Only Thrusters: Frigate Vecto-Thrusters Mk.I
• Signature Special: Ironward Cortex Burst
• Generic Weapon: Ion-Tine Standard Array Mk.I
• Faction-Only Weapon: Cerberus Trident Projector Mk.I
• Class-Only Thrusters: Frigate Vecto-Thrusters Mk.I
• Signature Special: Ironward Cortex Burst
Reworked Generic Weapon — Ion-Tine Standard Array Mk.II
• DPS: 74 → 92
• Interval: 0.58s → 0.53s
• Range: 380 → 410
• AP / shot: 5 → 4
• Heat: 5.0 → 4.2
• Cost: 15 Ylithium & 18 Ferramax & 4 Black-Dust
• DPS: 74 → 92
• Interval: 0.58s → 0.53s
• Range: 380 → 410
• AP / shot: 5 → 4
• Heat: 5.0 → 4.2
• Cost: 15 Ylithium & 18 Ferramax & 4 Black-Dust
Reworked Faction Weapon — Cerberus Trident Projector Mk.II
• Burst Damage: 128 → 150
• Aftershock Slow: 10%/1.0s → 12%/1.4s
• Range: 310 → 345
• Reload: 3.1s → 2.7s
• AP / shot: 15 → 13
• Cost: 18 Norsotium & 9 Antimalium & 12 Voltranite & 3 Echo-Crystal
• Burst Damage: 128 → 150
• Aftershock Slow: 10%/1.0s → 12%/1.4s
• Range: 310 → 345
• Reload: 3.1s → 2.7s
• AP / shot: 15 → 13
• Cost: 18 Norsotium & 9 Antimalium & 12 Voltranite & 3 Echo-Crystal
Reworked Class Thrusters — Frigate Vecto-Thrusters Mk.II
• Rotation Boost: +0.6 → +0.9
• Strafe Bonus: +6% → +11%
• Dash Duration: 0.42s → 0.38s
• AP / Dash: 10 → 8
• Overheat Cap: 100 → 130
• Cost: 12 Ylithium & 14 Ferramax & 10 Voltranite & 6 Black-Dust
• Rotation Boost: +0.6 → +0.9
• Strafe Bonus: +6% → +11%
• Dash Duration: 0.42s → 0.38s
• AP / Dash: 10 → 8
• Overheat Cap: 100 → 130
• Cost: 12 Ylithium & 14 Ferramax & 10 Voltranite & 6 Black-Dust
Reworked Signature — Ironward Cortex Blitz
• Nova Damage: 180 → 240
• Nova Radius: 225 → 260
• AP Steal Window: 1.2s → 1.8s
• Immunity to slows: 1.0s → 1.8s
• AP Cost: 45 → 55
• Cooldown: 18s → 22s
• Cost: 15 Antimalium & 14 Echo-Crystal & 8 Voltranite & 10 Norsotium
• Nova Damage: 180 → 240
• Nova Radius: 225 → 260
• AP Steal Window: 1.2s → 1.8s
• Immunity to slows: 1.0s → 1.8s
• AP Cost: 45 → 55
• Cooldown: 18s → 22s
• Cost: 15 Antimalium & 14 Echo-Crystal & 8 Voltranite & 10 Norsotium
Ability Investment Tiers (Ironward):
• Tier 1: “Siege Trace” → +6% range & +4% shield regen (8 Ylithium & 4 Norsotium)
• Tier 2: “Disruptive Lattice” → +12% Trident slow & +0.6s stagger (11 Ylithium & 5 Echo-Crystal)
• Tier 3: “Ironward Ascendant” → +19% nova dmg & +12% shield regen (14 Antimalium & 12 Echo-Crystal)
• Tier 1: “Siege Trace” → +6% range & +4% shield regen (8 Ylithium & 4 Norsotium)
• Tier 2: “Disruptive Lattice” → +12% Trident slow & +0.6s stagger (11 Ylithium & 5 Echo-Crystal)
• Tier 3: “Ironward Ascendant” → +19% nova dmg & +12% shield regen (14 Antimalium & 12 Echo-Crystal)
[2] ABYSSAL CORVETTE — “WHITE-CAP MIRAGE”
Role Weighting: Ambush 50% & Dread 35% & Mobility 15%
Core Hull:
• HP: 780 → 860
• Pseudo-Barrier (no hard shields): 420 → 470
• Barrier Regen: 0.30/sec → 0.38/sec
• AP Max: 90 → 120
• AP Regen: 2.1/sec → 2.4/sec
• Mass: 4.1 → 4.4
• Speed: 1.10 → 1.16
• Turn Rate: 3.2 → 3.6
• HP: 780 → 860
• Pseudo-Barrier (no hard shields): 420 → 470
• Barrier Regen: 0.30/sec → 0.38/sec
• AP Max: 90 → 120
• AP Regen: 2.1/sec → 2.4/sec
• Mass: 4.1 → 4.4
• Speed: 1.10 → 1.16
• Turn Rate: 3.2 → 3.6
Build Cost (Hull Only):
• Ylithium: 60 → 68
• Norsotium: 28 → 33
• Antimalium: 10 → 12
• Ferramax: 45 → 50
• Voltranite: 20 → 23
• Echo-Crystal: 12 → 14
• Black-Dust: 18 → 20
• Ylithium: 60 → 68
• Norsotium: 28 → 33
• Antimalium: 10 → 12
• Ferramax: 45 → 50
• Voltranite: 20 → 23
• Echo-Crystal: 12 → 14
• Black-Dust: 18 → 20
Original Release Loadout:
• Generic Weapon: Spectral Needle Array
• Faction Weapon: Dread-Spike Projector
• Class Thrusters: Corvette Veil-Thrusters Mk.I
• Signature Special: Mirage Bloom
• Generic Weapon: Spectral Needle Array
• Faction Weapon: Dread-Spike Projector
• Class Thrusters: Corvette Veil-Thrusters Mk.I
• Signature Special: Mirage Bloom
Reworked Generic Weapon — Spectral Needle Array Mk.II
• DPS: 60 → 78
• Interval: 0.40s → 0.40s (unchanged pacing)
• Range: 350 → 380
• AP / shot: 4 → 4 (unchanged)
• Cost: 14 Ylithium & 12 Ferramax & 3 Black-Dust
• DPS: 60 → 78
• Interval: 0.40s → 0.40s (unchanged pacing)
• Range: 350 → 380
• AP / shot: 4 → 4 (unchanged)
• Cost: 14 Ylithium & 12 Ferramax & 3 Black-Dust
Reworked Faction Weapon — Dread-Spike Projector Mk.II
• Damage / spike: 90 → 110
• On-hit fear jitter: 5% → 7%
• Duration: 0.9s → 1.1s
• AP / shot: 12 → 13
• Cost: 15 Norsotium & 8 Antimalium & 10 Echo-Crystal
• Damage / spike: 90 → 110
• On-hit fear jitter: 5% → 7%
• Duration: 0.9s → 1.1s
• AP / shot: 12 → 13
• Cost: 15 Norsotium & 8 Antimalium & 10 Echo-Crystal
Reworked Class Thrusters — Corvette Veil-Thrusters Mk.II
• Cloak-turn efficiency: +10% → +18%
• Burst Strafe: +8% → +14%
• AP / Veil-step: 9 → 7
• Cost: 10 Ylithium & 9 Ferramax & 6 Voltranite & 4 Black-Dust
• Cloak-turn efficiency: +10% → +18%
• Burst Strafe: +8% → +14%
• AP / Veil-step: 9 → 7
• Cost: 10 Ylithium & 9 Ferramax & 6 Voltranite & 4 Black-Dust
Reworked Signature — Mirage Bloom (White-Cap Variant)
• Illusion count: 3 → 4
• Jitter radius: 90 → 80 (tighter cluster, clearer read)
• Barrier on cast: +120 → +160
• AP Cost: 40 → 46
• Cooldown: 16s → 18s
• Cost: 13 Antimalium & 16 Echo-Crystal & 8 Voltranite
• Illusion count: 3 → 4
• Jitter radius: 90 → 80 (tighter cluster, clearer read)
• Barrier on cast: +120 → +160
• AP Cost: 40 → 46
• Cooldown: 16s → 18s
• Cost: 13 Antimalium & 16 Echo-Crystal & 8 Voltranite
Ability Investment Tiers (White-Cap):
• Tier 1: “Foam-Line Approach” → +5% speed & +6% barrier regen (8 Ylithium & 4 Norsotium)
• Tier 2: “False Tide” → Mirage illusions gain +10% HP & +5% damage (11 Ylithium & 5 Echo-Crystal)
• Tier 3: “White-Cap Event” → +25% Mirage Bloom barrier, illusions persist +1.2s (14 Antimalium & 10 Echo-Crystal)
• Tier 1: “Foam-Line Approach” → +5% speed & +6% barrier regen (8 Ylithium & 4 Norsotium)
• Tier 2: “False Tide” → Mirage illusions gain +10% HP & +5% damage (11 Ylithium & 5 Echo-Crystal)
• Tier 3: “White-Cap Event” → +25% Mirage Bloom barrier, illusions persist +1.2s (14 Antimalium & 10 Echo-Crystal)
[3] PARAZYOTE CRUISER — “SPOROCLAST ENGINE”
Role Weighting: Area Denial 45% & Attrition 45% & Mobility 10%
Core Hull:
• HP: 2200 → 2360
• Bio-Armor (no hard shields): 900 → 960
• Bio Regen: 0.55/sec → 0.70/sec
• AP Max: 130 → 150
• AP Regen: 1.6/sec → 1.9/sec
• Mass: 10.5 → 11.3
• Speed: 0.65 → 0.68
• Turn Rate: 1.7 → 1.9
• HP: 2200 → 2360
• Bio-Armor (no hard shields): 900 → 960
• Bio Regen: 0.55/sec → 0.70/sec
• AP Max: 130 → 150
• AP Regen: 1.6/sec → 1.9/sec
• Mass: 10.5 → 11.3
• Speed: 0.65 → 0.68
• Turn Rate: 1.7 → 1.9
Build Cost (Hull Only):
• Ylithium: 110 → 124
• Norsotium: 60 → 68
• Antimalium: 30 → 36
• Ferramax: 95 → 108
• Voltranite: 40 → 47
• Echo-Crystal: 16 → 19
• Black-Dust: 28 → 32
• Ylithium: 110 → 124
• Norsotium: 60 → 68
• Antimalium: 30 → 36
• Ferramax: 95 → 108
• Voltranite: 40 → 47
• Echo-Crystal: 16 → 19
• Black-Dust: 28 → 32
Original Release Loadout:
• Generic Weapon: Stinger Cluster Cannons
• Faction Weapon: Spore Bloom Projector
• Class Thrusters: Cruiser Bio-Pulse Drives Mk.I
• Signature Special: Sporefield Overgrowth
• Generic Weapon: Stinger Cluster Cannons
• Faction Weapon: Spore Bloom Projector
• Class Thrusters: Cruiser Bio-Pulse Drives Mk.I
• Signature Special: Sporefield Overgrowth
Reworked Generic Weapon — Stinger Cluster Cannons Mk.II
• DPS: 88 → 104
• Interval: 0.70s → 0.64s
• Range: 330 → 350
• AP / volley: 7 → 7 (unchanged)
• Cost: 16 Ylithium & 20 Ferramax & 5 Black-Dust
• DPS: 88 → 104
• Interval: 0.70s → 0.64s
• Range: 330 → 350
• AP / volley: 7 → 7 (unchanged)
• Cost: 16 Ylithium & 20 Ferramax & 5 Black-Dust
Reworked Faction Weapon — Spore Bloom Projector Mk.II
• Spore DPS: 35 → 40
• Radius: 260 → 280
• Infection Time: 4.5s → 3.9s
• AP / cast: 18 → 20
• Cost: 20 Norsotium & 12 Antimalium & 12 Voltranite & 5 Echo-Crystal
• Spore DPS: 35 → 40
• Radius: 260 → 280
• Infection Time: 4.5s → 3.9s
• AP / cast: 18 → 20
• Cost: 20 Norsotium & 12 Antimalium & 12 Voltranite & 5 Echo-Crystal
Reworked Class Thrusters — Cruiser Bio-Pulse Drives Mk.II
• Ramp Acceleration: +12% → +18%
• Turn Accel: +8% → +12%
• AP / pulse: 12 → 10
• Cost: 14 Ylithium & 14 Ferramax & 10 Voltranite & 7 Black-Dust
• Ramp Acceleration: +12% → +18%
• Turn Accel: +8% → +12%
• AP / pulse: 12 → 10
• Cost: 14 Ylithium & 14 Ferramax & 10 Voltranite & 7 Black-Dust
Reworked Signature — Sporefield Overgrowth (Engine Variant)
• Number of patches: 3 → 4
• Patch Duration: 11s → 9s (denser, shorter)
• Slow strength: 18% → 22%
• AP Cost: 55 → 60
• Cooldown: 24s → 26s
• Cost: 18 Antimalium & 15 Echo-Crystal & 12 Voltranite
• Number of patches: 3 → 4
• Patch Duration: 11s → 9s (denser, shorter)
• Slow strength: 18% → 22%
• AP Cost: 55 → 60
• Cooldown: 24s → 26s
• Cost: 18 Antimalium & 15 Echo-Crystal & 12 Voltranite
Ability Investment Tiers (Sporoclast):
• Tier 1: “Creep Seeding” → +8% bio regen & +5% HP (9 Ylithium & 5 Norsotium)
• Tier 2: “Toxic Bloom” → Spore DPS +15% & infection spreads +1 target (13 Ylithium & 6 Echo-Crystal)
• Tier 3: “Engine of Rot” → Overgrowth patches +1, slow +6%, AP regen +0.3/sec (16 Antimalium & 12 Echo-Crystal)
• Tier 1: “Creep Seeding” → +8% bio regen & +5% HP (9 Ylithium & 5 Norsotium)
• Tier 2: “Toxic Bloom” → Spore DPS +15% & infection spreads +1 target (13 Ylithium & 6 Echo-Crystal)
• Tier 3: “Engine of Rot” → Overgrowth patches +1, slow +6%, AP regen +0.3/sec (16 Antimalium & 12 Echo-Crystal)
[4] OMEGA GUNSHIP — “VECTOR LANCE”
Role Weighting: Burst 55% & Skirmish 30% & Utility 15%
Core Hull:
• HP: 950 → 1030
• Shields: 520 → 600
• Shield Regen: 0.48/sec → 0.60/sec
• AP Max: 110 → 145
• AP Regen: 2.0/sec → 2.4/sec
• Mass: 5.4 → 5.8
• Speed: 1.00 → 1.07
• Turn Rate: 2.8 → 3.1
• HP: 950 → 1030
• Shields: 520 → 600
• Shield Regen: 0.48/sec → 0.60/sec
• AP Max: 110 → 145
• AP Regen: 2.0/sec → 2.4/sec
• Mass: 5.4 → 5.8
• Speed: 1.00 → 1.07
• Turn Rate: 2.8 → 3.1
Build Cost (Hull Only):
• Ylithium: 85 → 96
• Norsotium: 40 → 46
• Antimalium: 18 → 22
• Ferramax: 70 → 80
• Voltranite: 32 → 37
• Echo-Crystal: 14 → 16
• Black-Dust: 22 → 26
• Ylithium: 85 → 96
• Norsotium: 40 → 46
• Antimalium: 18 → 22
• Ferramax: 70 → 80
• Voltranite: 32 → 37
• Echo-Crystal: 14 → 16
• Black-Dust: 22 → 26
Original Release Loadout:
• Generic Weapon: Pulse-Line Scattergun
• Faction Weapon: Omega Catalyst Lance
• Class Thrusters: Gunship Vector Drives Mk.I
• Signature Special: Overcharge Cascade
• Generic Weapon: Pulse-Line Scattergun
• Faction Weapon: Omega Catalyst Lance
• Class Thrusters: Gunship Vector Drives Mk.I
• Signature Special: Overcharge Cascade
Reworked Generic Weapon — Pulse-Line Scattergun Mk.II
• DPS: 82 → 95
• Interval: 0.55s → 0.52s
• Range: 320 → 340
• AP / volley: 6 → 6
• Cost: 15 Ylithium & 16 Ferramax & 4 Black-Dust
• DPS: 82 → 95
• Interval: 0.55s → 0.52s
• Range: 320 → 340
• AP / volley: 6 → 6
• Cost: 15 Ylithium & 16 Ferramax & 4 Black-Dust
Reworked Faction Weapon — Omega Catalyst Lance Mk.II
• Initial hit: 160 → 184
• DoT component: 40 over 3s → 52 over 3s
• Range: 360 → 380
• AP / shot: 20 → 22
• Cost: 18 Norsotium & 14 Antimalium & 12 Voltranite & 4 Echo-Crystal
• Initial hit: 160 → 184
• DoT component: 40 over 3s → 52 over 3s
• Range: 360 → 380
• AP / shot: 20 → 22
• Cost: 18 Norsotium & 14 Antimalium & 12 Voltranite & 4 Echo-Crystal
Reworked Class Thrusters — Gunship Vector Drives Mk.II
• Boost Speed: +15% → +22%
• Turn Rate during boost: +10% → +16%
• AP / boost: 12 → 9
• Cost: 12 Ylithium & 12 Ferramax & 9 Voltranite & 5 Black-Dust
• Boost Speed: +15% → +22%
• Turn Rate during boost: +10% → +16%
• AP / boost: 12 → 9
• Cost: 12 Ylithium & 12 Ferramax & 9 Voltranite & 5 Black-Dust
Reworked Signature — Overcharge Cascade (Vector Variant)
• AP refund on kill: 18 → 22
• Shield overcharge: +160 → +200
• Overcharge duration: 4.0s → 4.8s
• AP Cost: 52 → 58
• Cooldown: 20s → 21s
• Cost: 16 Antimalium & 16 Echo-Crystal & 10 Voltranite
• AP refund on kill: 18 → 22
• Shield overcharge: +160 → +200
• Overcharge duration: 4.0s → 4.8s
• AP Cost: 52 → 58
• Cooldown: 20s → 21s
• Cost: 16 Antimalium & 16 Echo-Crystal & 10 Voltranite
Ability Investment Tiers (Vector Lance):
• Tier 1: “Pylon Link” → +7% AP regen & +6% shield efficiency (9 Ylithium & 5 Norsotium)
• Tier 2: “Cascade Trigger” → Overcharge Cascade AP refund +20% & +3% DPS (13 Ylithium & 7 Echo-Crystal)
• Tier 3: “Vector Surge” → +12% speed, +10% DPS, AP cap +20 (18 Ylithium & 10 Voltranite & 6 Black-Dust)
• Tier 1: “Pylon Link” → +7% AP regen & +6% shield efficiency (9 Ylithium & 5 Norsotium)
• Tier 2: “Cascade Trigger” → Overcharge Cascade AP refund +20% & +3% DPS (13 Ylithium & 7 Echo-Crystal)
• Tier 3: “Vector Surge” → +12% speed, +10% DPS, AP cap +20 (18 Ylithium & 10 Voltranite & 6 Black-Dust)
End of current four-ship batch. Further hulls can follow the same template:
Core hull deltas & four original release items & resource weights &
three-tier ability tree covering late-life investment.