Mind 1: Sleepwalking
- DIFFICULTY: This Mind is active when the in-game difficulty is set to VERY EASY
- Sleepwalking Mind builds only the bare minimum faculties to play the game.
- Only very basic ships and modules will be built
- True random scouting, sends all combat capable ships out to fight without regard to tactics
- Ships will stop to fire and not strafe or use advanced tactics
- Does not care for fleet building, sends ships out individually until they find a target
- It will expand bases only if it is unoccupied
Mind 2: Aware
- DIFFICULTY: This Mind of the AI is active when the in-game difficulty is set to EASY
- Aware Mind will build both one Shipbay for repairing and one for building
- It will still restrict its ship and module capabilities to basics, but will expand to a couple more classes as well for variety
- Ships will still be sent out randomly, but will now start strafing targets
- If a target has been detected, ships will prioritize that target until they are low
- Low HP ships will be considered crippled and attempt to return to base
- The triage dedicated Shipbay will accept the earliest wounded returned ship, cycling their healing until all wounded ships are repaired
Mind 3: Competent
- DIFFICULTY: This Mind of the AI is active when the in-game difficulty is set to NORMAL
- Competent Mind uses the SectorMesh to determine scouting
- It will start using the Fleet mechanic that players use to coordinate specific fleets and ships within those fleets, instead of at-random construction
- Each Fleet will report back its current condition and change operation status based on condition
- It will coordinate Fleets to attack a single target
Mind 4: Reactive
- DIFFICULTY: This Mind of the AI is active when the in-game difficulty is set to HARD
- This mind uses the SectorMesh to determine scouting
- It will actively read situations and change Doctrines using the ACU in order to decide on what to do
- It also continues to use the Fleet mechanic and improve on the complexity of its ships and fleets
Cyanide Corvette:
Mind 5: Devious
- DIFFICULTY: This Mind of the AI is active when the in-game difficulty is set to VERY HARD
- This mind uses the SectorMesh to determine scouting
Mind 6: Chaos
- DIFFICULTY: This Mind of the AI is active when the in-game difficulty is set to IMPOSSIBLE
- This mind uses the SectorMesh to determine scouting
- It will attempt to psychologically manipulate enemies by baiting them into traps